This project is a collection of experiments exploring how AI can become part of my creative workflow.
I’m not interested in simply generating an image from a prompt or producing a video from text. For me, AI is another creative tool — one that can be integrated into the process, combined with traditional 2D and 3D techniques, and used to develop new visual languages.
This is an ongoing collection of experiments, tests and ideas — a space to explore how these new tools can expand the way I create.

WORLDCUP 26 TOP SCORERS
For this project, I created 3D avatars of the footballers who scored the most goals during the World Cup 26 using ChatGPT 2.
I then animated the characters with Seedance 2.0 and built a 2D motion and graphic design universe around them, combining everything into the final video.
To integrate the AI-generated footage seamlessly, I brought all the character clips into After Effects for detailed chroma key cleanup and compositing, removing unwanted artifacts and preparing the footage to work naturally alongside the rest of the 2D and 3D animation.
The project explores how AI-generated character creation and animation can be integrated into a more traditional motion design workflow, combining AI, 2D, 3D and compositing techniques into a single visual language.

LOGO EXPLORATION
For this project, I explored how AI could be used to create a constantly evolving visual identity based on the elliptical shape of the “O” in my BOLU logo.
I generated illustrations across multiple visual styles to create visual richness, then animated every image so that every frame was constantly moving.
To achieve more precise results, I combined prompting, visual references and my own illustrations as inputs to guide the AI towards the shapes and aesthetics I was looking for.

LUMBER
LUMBER is a short film built through a hybrid 3D and AI workflow.
I designed and modelled the main character in 3D, then used AI to refine its textures and lighting, combining my own character design with generative techniques.

I developed the script and illustrated the storyboard, which became the foundation for generating each shot with AI. Once the visual sequence was established, I animated the entire film using AI-based animation tools.
The final edit and sound design were completed traditionally in Adobe Premiere, bringing all the elements together into the finished piece. The project was created before the release of Seedance 2.0, exploring what could be achieved with the AI animation tools available at the time.
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